PS3: The Wolf Among Us

Yesterday, I played The Wolf Among Us. You are Bigby Wolf (Big B[ad] Wolf) in city filled with refugee fairy tale characters. It’s a fairly short, linear game on one play through. It’s apparently based on a graphic novel series.

It’s structured to look like a TV series – complete with episode intros and outros, previews, and recaps. It’s rather cool. Though linear, your choices in the game directly reflect the outcomes in the story line.

I played it on the PS3, though I’ve found out it’s available on… everything. 

PlayStation 4, Android, Xbox One, PlayStation 3, Xbox 360, PlayStation Vita, Microsoft Windows, iOS, Mac OS

Like The Puppeteerthe soundtrack, together with the writing, and the uh… acting… give The Wolf Among Us a melancholy feeling. This is something I like in a fictional experience.

Bufkin [reading]: Donkeyskin Girl, A.K.A. Donkeyskin, A.K.A.  [laughs] Ass’ Skin, [laughs more] prefers to go by the name Faith. Poetic!

Snow White: We don’t need the commentary.

Bufkin: The Story of Donkeyskin. There was once a great king with a beautiful queen. The queen grew ill and had her husband promise to only marry the most beautiful girl in the kingdom.

After a long search, it became clear that the only woman in the land that could match her beauty was… [pause]

his daughter… Faith.

The Wolf Among Us
The Business Office

Even though the player’s actions are meant to directly affect the story line, some plot points are fixed.

I spent four hours (three hours, then I took a break and did some errands, then returned for one more hour of torture) replaying one scene over and over again because one character… suicided (<–I made this a verb) in front of me.

Example Recap:

Game character decapitates herself.

Me frantically exiting out to the main menu to rewind the episode, thinking, “WHYYY?! What do I have to say to you to get you to not suicide in front of me (or away from me)? Have I not done everything right? How come I’m not allowed to grab you? Aahh!”

Is the game trying to tell me it's not my fault?

I only stopped when I accepted that her death might be determined and looked up her Wiki Page. I admit, that didn’t make it any easier. [nervous, melancholy laughter]

She wasn’t even a major character. However, I did technically spend at least four hours watching her die over and over again. (Is this similar to how Tom Cruise felt in Edge of Tomorrow?)

Ah, problems of the first world.

Beyond: Two Souls [PS3] and Gravity [Movie]

Day 4 of 365 Days without Facebook

Thursday night, I saw Gravity with Jesse and Craig. (Or, they saw it with me?)

It was a movie I really wanted to see, and at the same time, was really scared to see because of the trailers. I thought the trailers were quite terrifying (haha).

Arff, I just realized I cannot log in to my IMDB account because it was connected with Facebook. True, I could log in with other accounts (e.g. Amazon or Google) and create a new account – but SO MANY aspects are attached with my Facebook account. So, I guess I will just have to wait until next October.

Anyway, I think the movie is perfectly made. Music is cued when it is just right, and I could tell I was only shown what was absolutely necessary with no filler. Everything was that is in the movie is there to create atmosphere of what the characters are experiencing.

I was not terrified – and I doubt the filmmakers aimed for it to be terrifying (I mean, you wouldn’t dub the Taken movies as terrifying, would you?). I think it is a beautiful movie, and you should go see it so that filmmakers are encouraged to make more movies of this caliber.

After we watched the movie, I finished my Redbox rental of Beyond: Two Souls

Now, reviewers for major websites are weird. I played 40 hours into Grand Theft Auto V last month, and hated it. That game received a 10/10. It absolutely does not deserve that rating.  It is not life changing, and its characters are annoying s***bags. I can understand giving it a 6 or a 7 – because it is a huge game. If it were not for some major story and character flaws, I would probably love it.

Then these same reviewers give Beyond: Two Souls a 6. The graphics are amazing – in some scenes, super amazing – and I really enjoyed the cinematic feel. A lot of the reviewers chastised the makers of these game for being “wannabe filmmakers”I thought this made game play cooler. For example, there is this one scene in which I am walking down the side of the road in the desert. That is the only action I can do in this scene – walking. However, as I walk, the camera angle changes as I walk further like it would in a movie. This “movie camera angle” is featured throughout the game, and I think it is a nice touch.

Another reviewer said that he felt that he was just passively playing the game, so he purposefully screwed up what he was supposed to do in one scene, and the military came in and saved him – finishing the scene. Having finished the game, I know where he was, and that is what they are supposed to do. You do your mission, you get injured, the military extracts because you are working for the military and you just completed your mission and now you are extracted because that is what they are supposed to do because you are in a tumultuous area because that is what they are supposed to do /rant.

I tried screwing up non-intentionally in another scene, and my character ran out of the building because she was scared and that mission stopped. The game story went on. I redid the chapter before I went further.

Sure, it is not the greatest game ever – thought I at least had the desire to finish it. Whereas, with GTA V, I wanted kill the main characters. I wanted to kill the protagonists.

These games are completely different and many would say incomparable. However, my point is, game site reviewers were quite lenient when reviewing GTA V compared with Beyond: Two Souls. It is irksome.